Merge pull request #1267 from YeldhamDev/import_process_typos

Fixed small typos in the "Import process" page
This commit is contained in:
Max Hilbrunner
2018-03-28 22:23:48 +02:00
committed by GitHub

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@@ -13,7 +13,7 @@ textures, audios, scenes, etc.
In Godot 3.0, we use a more modern approach to importing: Simply drop
your assets (image files, scenes, audios, fonts, etc) directly in the
project folder (copy them manually with your OS file exporer).
project folder (copy them manually with your OS file explorer).
Godot will automatically import these files internally
and keep the imported resources hidden in a res://.import folder.
@@ -50,12 +50,12 @@ configuration. Make sure to commit these to your version control system!
.. image:: img/asset_workflow4.png
Additionally, extra assets will be presset in the hidden res://.import folder:
Additionally, extra assets will be preset in the hidden res://.import folder:
.. image:: img/asset_workflow5.png
If any of the files present in this folder is erased (or the whole folder), the
asset or asssets will be reimported automatically. As such, committing this folder
asset or assets will be reimported automatically. As such, committing this folder
to the version control system is optional. It can save time on
reimporting time when checking out in another computer, but it takes considerably
more space and transfer time. Pick your poison!