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Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only * Apply suggestions from code review Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com> Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use
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changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
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either of those glTF binary files are fine.
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.. warning::
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If your model contains blend shapes (also known as "shape keys" and "morph targets"),
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your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled**
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under the Animation export configurations.
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Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.
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.. note::
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Blender versions older than 3.2 do not export emissive textures with the
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