Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)

* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
MJacred
2022-08-05 21:22:18 +02:00
committed by GitHub
parent e7233356f4
commit 5c9ad8def9

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@@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use
changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
either of those glTF binary files are fine.
.. warning::
If your model contains blend shapes (also known as "shape keys" and "morph targets"),
your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled**
under the Animation export configurations.
Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.
.. note::
Blender versions older than 3.2 do not export emissive textures with the