From 5c9ad8def9ab0385cdb3014bf03bb0bdc985c05a Mon Sep 17 00:00:00 2001 From: MJacred Date: Fri, 5 Aug 2022 21:22:18 +0200 Subject: [PATCH] Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only * Apply suggestions from code review Co-authored-by: Benjamin Lösch Co-authored-by: Hugo Locurcio --- tutorials/assets_pipeline/importing_scenes.rst | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 60b9635d6..2aed9805d 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use changes in a text based format. The second is you need the texture files separate from the material file. If you don't need either of those glTF binary files are fine. +.. warning:: + + If your model contains blend shapes (also known as "shape keys" and "morph targets"), + your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled** + under the Animation export configurations. + + Exporting non-deforming bones anyway will lead to incorrect shading in GLES3. + .. note:: Blender versions older than 3.2 do not export emissive textures with the