Merge pull request #1772 from williamd1k0/fix-csharp-ref-name

Fix C# ref name in Unity to Godot
This commit is contained in:
Max Hilbrunner
2018-10-01 12:44:04 +02:00
committed by GitHub

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@@ -208,7 +208,7 @@ Design
As you may know already, Unity supports C#. C# benefits from its integration with Visual Studio and other features, such as static typing.
Godot provides its own scripting language, :ref:`GDScript <doc_scripting>` as well as support
for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`doc_c_sharp`.
for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`C# <doc_c_sharp>`.
GDScript borrows its syntax from Python, but is not related to it. If you wonder about the reasoning for a custom scripting language,
please read the :ref:`doc_gdscript` and :ref:`doc_faq` pages. GDScript is strongly attached to the Godot API
and is really easy to learn: Between one evening for an experienced programmer and a week for a complete beginner.