update_audio_buses
@@ -117,12 +117,17 @@ Distortion
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Adds classical effects to modify the sound and make it dirty. Godot supports effects like overdrive, tan, or bit crushing.
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For games, it can simulate sound coming from some saturated device or speaker efficiently.
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EQ6, EQ10, EQ21
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~~~~~~~~~~~~~~~
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EQ, EQ6, EQ10, EQ21
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~~~~~~~~~~~~~~~~~~~
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Godot provides three models of equalizers with different band counts. Equalizers are useful on the Master Bus to completely master a mix and give it character. They are
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Godot provides four models of equalizers with different band counts. Equalizers are useful on the Master Bus to completely master a mix and give it character. They are
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also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
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Filter
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~~~~~~
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Filter is what all other filters inherit from and should not be used.
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HighPassFilter, HighShelfFilter
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -162,6 +167,11 @@ PitchShift
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This effect allows for modulating pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients. Can be used for effects such as voice modulation.
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Record
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~~~~~~
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This effect is used to record the bus it is on to a file.
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Reverb
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~~~~~~
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Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 9.9 KiB |
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 7.4 KiB |
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Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.0 KiB |
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.6 KiB |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 7.3 KiB |