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Fixed NotificationWMCloseRequest c# code
With Godot 4.0 the casing seems to have changed from Wm to WM.
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@@ -41,7 +41,7 @@ Handling the notification is done as follows (on any node):
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public override void _Notification(int what)
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{
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if (what == NotificationWmCloseRequest)
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if (what == NotificationWMCloseRequest)
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GetTree().Quit(); // default behavior
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}
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@@ -82,7 +82,7 @@ program termination, you should send the notification yourself:
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.. code-tab:: csharp
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GetTree().Root.PropagateNotification((int)NotificationWmCloseRequest);
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GetTree().Root.PropagateNotification((int)NotificationWMCloseRequest);
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Sending this notification will inform all nodes about the program termination,
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but will not terminate the program itself *unlike in 3.X*. In order to achieve
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