Fixed NotificationWMCloseRequest c# code

With Godot 4.0 the casing seems to have changed from Wm to WM.
This commit is contained in:
Tobi-Mob
2023-03-04 11:34:20 +01:00
committed by GitHub
parent c01e3f4d8c
commit 56ef128796

View File

@@ -41,7 +41,7 @@ Handling the notification is done as follows (on any node):
public override void _Notification(int what)
{
if (what == NotificationWmCloseRequest)
if (what == NotificationWMCloseRequest)
GetTree().Quit(); // default behavior
}
@@ -82,7 +82,7 @@ program termination, you should send the notification yourself:
.. code-tab:: csharp
GetTree().Root.PropagateNotification((int)NotificationWmCloseRequest);
GetTree().Root.PropagateNotification((int)NotificationWMCloseRequest);
Sending this notification will inform all nodes about the program termination,
but will not terminate the program itself *unlike in 3.X*. In order to achieve