Updated QtCreator configuration guide

This commit is contained in:
Alexandre Laurent
2026-08-03 19:27:02 +02:00
parent 5a1dda5d42
commit 511d055cc1
6 changed files with 7 additions and 12 deletions

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@@ -61,7 +61,7 @@ Importing the project
| Arguments | See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments. |
+-----------+------------------------------------------------------------------------------+
.. figure:: img/qtcreator-set-scons-command.png
.. figure:: img/qtcreator-set-scons-command.webp
:figclass: figure-w480
:align: center
@@ -92,21 +92,16 @@ Code style configuration
------------------------
Developers must follow the project's `code style <https://contributing.godotengine.org/en/latest/engine/guidelines/code_style.html>`__
and the IDE should help them follow it. By default, Qt Creator uses spaces
for indentation which doesn't match the Godot code style guidelines. You can
change this behavior by changing the **Code Style** in **Tools > Options > C++**.
and the IDE should help them follow it.
.. figure:: img/qtcreator-options-cpp.png
- Open **Preferences > C++ > Code Style**.
- Set the **Formatting mode** to **Full formatting** to instruct Qt Creator to use the ``.clang-format`` file supplied in Godot's root folder:
.. figure:: img/qtcreator-options-cpp.webp
:figclass: figure-w480
:align: center
Click on **Edit** to change the current settings, then click on
**Copy Built-in Code Style** button to set a new code style. Set a name for it
(e.g. Godot) and change the Tab policy to be **Tabs Only**.
.. figure:: img/qtcreator-edit-codestyle.png
:figclass: figure-w480
:align: center
- Specify when you want ``clang-format`` to run (either while typing or when you saving the file). It is recommended to enable formatting on save at least.
If you run into any issues, ask for help in one of
`Godot's community channels <https://godotengine.org/community>`__.