Merge pull request #9195 from mh114/patch-1

Fixed copy-paste error on Decals distance fade

(cherry picked from commit 111d2aeeb0)
This commit is contained in:
Max Hilbrunner
2024-04-08 15:05:33 +02:00
committed by Max Hilbrunner
parent 30a3264e8e
commit 45b083c178

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@@ -289,7 +289,7 @@ Rendering
- Does not rely on run-time mesh generation. This means decals can be used on
complex skinned meshes with no performance penalty, even if the decal moves every frame.
- Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally).
- Optional distance fade system to fade distant lights and their shadows, improving performance.
- Optional distance fade system to fade distant decals, improving performance.
- When using the Forward+ backend (default on desktop), decals are
rendered with clustered forward optimizations to decrease their individual cost.
Clustered rendering also lifts any limits on the number of decals that can be used on a mesh.