Update 06.jump_and_squash.rst

Spacing on for loop, only 3 spaces instead of 4. This results in tab allocations in the editor failing when using copy and paste from the docs into the code editor.
This commit is contained in:
Cris Higham
2023-10-26 07:39:23 +02:00
committed by GitHub
parent c1d835834d
commit 426c83b39a

View File

@@ -236,25 +236,25 @@ With this code, if no collisions occurred on a given frame, the loop won't run.
.. code-tab:: gdscript GDScript
func _physics_process(delta):
#...
#...
# Iterate through all collisions that occurred this frame
for index in range(get_slide_collision_count()):
# We get one of the collisions with the player
var collision = get_slide_collision(index)
# Iterate through all collisions that occurred this frame
for index in range(get_slide_collision_count()):
# We get one of the collisions with the player
var collision = get_slide_collision(index)
# If the collision is with ground
if collision.get_collider() == null:
continue
# If the collision is with ground
if collision.get_collider() == null:
continue
# If the collider is with a mob
if collision.get_collider().is_in_group("mob"):
var mob = collision.get_collider()
# we check that we are hitting it from above.
if Vector3.UP.dot(collision.get_normal()) > 0.1:
# If so, we squash it and bounce.
mob.squash()
target_velocity.y = bounce_impulse
# If the collider is with a mob
if collision.get_collider().is_in_group("mob"):
var mob = collision.get_collider()
# we check that we are hitting it from above.
if Vector3.UP.dot(collision.get_normal()) > 0.1:
# If so, we squash it and bounce.
mob.squash()
target_velocity.y = bounce_impulse
.. code-tab:: csharp