Merge pull request #1812 from YeldhamDev/another_ragdoll_fix

Move images for "Ragdoll system" page to the correct directory
This commit is contained in:
Nathan Lovato
2018-10-08 11:49:12 +09:00
committed by GitHub
9 changed files with 2 additions and 2 deletions

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@@ -10,7 +10,7 @@ Since version 3.1, Godot supports ragdoll physics. Ragdolls rely on physic simul
In this tutorial, we will be using the Platformer3D demo to set up a ragdoll.
.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>` or using the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or using the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
Setting up the ragdoll
----------------------
@@ -83,4 +83,4 @@ Make sure to set up your collision layers and masks properly so the ``KinematicB
.. image:: img/ragdoll_layer.png
For more information, read :ref:`doc_physics_introduction:`
For more information, read :ref:`doc_physics_introduction`