Merge pull request #1812 from YeldhamDev/another_ragdoll_fix
Move images for "Ragdoll system" page to the correct directory
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@@ -10,7 +10,7 @@ Since version 3.1, Godot supports ragdoll physics. Ragdolls rely on physic simul
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In this tutorial, we will be using the Platformer3D demo to set up a ragdoll.
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.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>` or using the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
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.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or using the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
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Setting up the ragdoll
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----------------------
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@@ -83,4 +83,4 @@ Make sure to set up your collision layers and masks properly so the ``KinematicB
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.. image:: img/ragdoll_layer.png
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For more information, read :ref:`doc_physics_introduction:`
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For more information, read :ref:`doc_physics_introduction`
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