Fix copy-paste oversight in SSIL section

This commit is contained in:
Micky
2026-07-30 13:17:25 +02:00
parent 98cd4a4814
commit 3f23630bde

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@@ -462,7 +462,7 @@ Additionally, you can adjust the quality of SSAO in the project settings'
**Rendering > Environment > SSAO** section:
- **Quality:** Sets the quality of the screen-space ambient occlusion effect.
Higher values take more samples and so will result in better quality at the
Higher values take more samples and so will result in better quality, at the
cost of performance. Setting this to Ultra will use the **Adaptive Target** setting
(see below).
- **Half Size:** If ``true``, screen-space ambient occlusion will be rendered at
@@ -539,14 +539,14 @@ Tweaking :abbr:`SSIL (Screen-Space Indirect Lighting)` is possible with several
Additionally, you can adjust the quality of SSIL in the project settings'
**Rendering > Environment > SSIL** section:
- **Quality:** Sets the quality of the screen-space ambient occlusion effect.
- **Quality:** Sets the quality of the screen-space indirect lighting effect.
Higher values take more samples and so will result in better quality, at the
cost of performance. Setting to Ultra will use the **Adaptive Target** setting
cost of performance. Setting this to Ultra will use the **Adaptive Target** setting
(see below).
- **Half Size:** If ``true``, screen-space ambient occlusion will be rendered at
- **Half Size:** If ``true``, screen-space indirect lighting will be rendered at
half size and then upscaled before being added to the scene. This is
significantly faster but may miss small details. If ``false``, screen-space
ambient occlusion will be rendered at full size.
indirect lighting will be rendered at full size.
- **Adaptive Target:** Quality target to use when **Quality** is set to
**Ultra**. A value of ``0.0`` provides a quality and speed similar to Medium
while a value of ``1.0`` provides much higher quality than any of the other