Replace references to the asset library

This commit is contained in:
skyace65
2026-06-20 07:10:46 -04:00
parent 6e1e286f79
commit 3eb52d4a9a
6 changed files with 9 additions and 10 deletions

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@@ -82,7 +82,7 @@ This documentation is organized into several sections:
or developing C++ modules.
- **Community** is dedicated to the life of Godot's community and contains a list of
recommended third-party tutorials and materials outside of this documentation.
It also provides details on the Asset Library. It also used to list Godot
It also provides details on the Asset Store. It also used to list Godot
communities, which are now listed on the `Godot website <https://godotengine.org/community/>`_.
- Finally, the **Class reference** documents the full Godot API,
also available directly within the engine's script editor.

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@@ -115,10 +115,10 @@ Editor
**Plugins:**
- Editor plugins can be downloaded from the
:ref:`asset library <doc_what_is_assetlib>` to extend editor functionality.
:ref:`Asset Store <doc_what_is_asset_store>` to extend editor functionality.
- :ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new
features or speed up your workflow.
- :ref:`Download projects from the asset library <doc_using_assetlib_editor>`
- :ref:`Download projects from the Asset Store <doc_using_asset_store_editor>`
in the Project Manager and import them directly.
Rendering

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@@ -5,7 +5,7 @@ Tutorials and resources
This is a list of third-party tutorials and resources created by the Godot
community. For resources, remember that there is the official
`Godot Asset Library <https://godotengine.org/asset-library/asset>`_ full of
`Godot Asset Store <https://store.godotengine.org/>`_ full of
official and community resources too!
Think there is something missing here? Feel free to submit a `Pull Request <https://github.com/godotengine/godot-docs/blob/master/community/tutorials.rst>`_ as always.
@@ -39,5 +39,5 @@ Resources
---------
- `awesome-godot: A curated list of free/libre plugins, scripts and add-ons <https://github.com/godotengine/awesome-godot>`_
- `Godot Asset Library <https://godotengine.org/asset-library/asset>`_
- `Godot Asset Store <https://store.godotengine.org/>`_
- `Godot Shaders: A community-driven shader library <https://godotshaders.com/>`_

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@@ -30,7 +30,7 @@ compiling the engine's source code, making it easier to distribute your work.
It gives you access to most of the API available to GDScript and C#, allowing
you to code game logic with full control regarding performance. It's ideal if
you need high-performance code you'd like to distribute as an add-on in the
:ref:`asset library <doc_what_is_assetlib>`.
:ref:`Asset Store <doc_what_is_asset_store>`.
Also:

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@@ -13,7 +13,7 @@ If you decide to work with it, here's what to expect your workflow to look like:
* Develop your code with your :ref:`favorite IDE <toc-devel-configuring_an_ide>` locally.
* Build and test your code with the earliest compatible Godot version.
* Create builds for all platforms you want to support (e.g. using `GitHub Actions <https://github.com/godotengine/godot-cpp-template/blob/main/.github/workflows/make_build.yml>`__).
* Optional: Publish on the `Godot Asset Library <https://godotengine.org/asset-library/asset>`__.
* Optional: Publish on the `Godot Asset Store <https://store.godotengine.org/>`__.
Example project
---------------

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@@ -20,9 +20,8 @@ Installing XR Tools
Continuing on from our project we started in :ref:`doc_setting_up_xr` we want to add in the Godot XR Tools library.
This can be downloaded from the `Godot XR Tools releases page <https://github.com/GodotVR/godot-xr-tools/releases>`_.
Find the latest release for Godot 4, and under **Assets**, download the
``godot-xr-tools.zip`` file. You can also find it in the asset library with the
title "Godot XR Tools for Godot 4".
Find the latest release, and under **Assets**, download the ``godot-xr-tools.zip``
file. You can also find it in the Asset Store with the title "Godot XR Tools".
If you're using the zip file, once it's downloaded unzip it.
You will notice the files are held within a ``godot-xr-tools`` subfolder.