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Replace references to the asset library
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@@ -82,7 +82,7 @@ This documentation is organized into several sections:
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or developing C++ modules.
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- **Community** is dedicated to the life of Godot's community and contains a list of
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recommended third-party tutorials and materials outside of this documentation.
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It also provides details on the Asset Library. It also used to list Godot
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It also provides details on the Asset Store. It also used to list Godot
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communities, which are now listed on the `Godot website <https://godotengine.org/community/>`_.
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- Finally, the **Class reference** documents the full Godot API,
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also available directly within the engine's script editor.
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@@ -115,10 +115,10 @@ Editor
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**Plugins:**
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- Editor plugins can be downloaded from the
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:ref:`asset library <doc_what_is_assetlib>` to extend editor functionality.
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:ref:`Asset Store <doc_what_is_asset_store>` to extend editor functionality.
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- :ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new
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features or speed up your workflow.
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- :ref:`Download projects from the asset library <doc_using_assetlib_editor>`
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- :ref:`Download projects from the Asset Store <doc_using_asset_store_editor>`
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in the Project Manager and import them directly.
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Rendering
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@@ -5,7 +5,7 @@ Tutorials and resources
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This is a list of third-party tutorials and resources created by the Godot
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community. For resources, remember that there is the official
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`Godot Asset Library <https://godotengine.org/asset-library/asset>`_ full of
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`Godot Asset Store <https://store.godotengine.org/>`_ full of
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official and community resources too!
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Think there is something missing here? Feel free to submit a `Pull Request <https://github.com/godotengine/godot-docs/blob/master/community/tutorials.rst>`_ as always.
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@@ -39,5 +39,5 @@ Resources
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---------
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- `awesome-godot: A curated list of free/libre plugins, scripts and add-ons <https://github.com/godotengine/awesome-godot>`_
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- `Godot Asset Library <https://godotengine.org/asset-library/asset>`_
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- `Godot Asset Store <https://store.godotengine.org/>`_
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- `Godot Shaders: A community-driven shader library <https://godotshaders.com/>`_
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@@ -30,7 +30,7 @@ compiling the engine's source code, making it easier to distribute your work.
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It gives you access to most of the API available to GDScript and C#, allowing
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you to code game logic with full control regarding performance. It's ideal if
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you need high-performance code you'd like to distribute as an add-on in the
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:ref:`asset library <doc_what_is_assetlib>`.
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:ref:`Asset Store <doc_what_is_asset_store>`.
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Also:
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@@ -13,7 +13,7 @@ If you decide to work with it, here's what to expect your workflow to look like:
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* Develop your code with your :ref:`favorite IDE <toc-devel-configuring_an_ide>` locally.
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* Build and test your code with the earliest compatible Godot version.
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* Create builds for all platforms you want to support (e.g. using `GitHub Actions <https://github.com/godotengine/godot-cpp-template/blob/main/.github/workflows/make_build.yml>`__).
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* Optional: Publish on the `Godot Asset Library <https://godotengine.org/asset-library/asset>`__.
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* Optional: Publish on the `Godot Asset Store <https://store.godotengine.org/>`__.
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Example project
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---------------
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@@ -20,9 +20,8 @@ Installing XR Tools
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Continuing on from our project we started in :ref:`doc_setting_up_xr` we want to add in the Godot XR Tools library.
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This can be downloaded from the `Godot XR Tools releases page <https://github.com/GodotVR/godot-xr-tools/releases>`_.
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Find the latest release for Godot 4, and under **Assets**, download the
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``godot-xr-tools.zip`` file. You can also find it in the asset library with the
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title "Godot XR Tools for Godot 4".
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Find the latest release, and under **Assets**, download the ``godot-xr-tools.zip``
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file. You can also find it in the Asset Store with the title "Godot XR Tools".
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If you're using the zip file, once it's downloaded unzip it.
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You will notice the files are held within a ``godot-xr-tools`` subfolder.
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