Standard_material_3d.rst - Material Shadow Mode names Updated

Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
This commit is contained in:
PHATASS Studios
2025-11-03 02:26:07 +01:00
committed by GitHub
parent 4bb75ac838
commit 3e51df7650

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@@ -676,14 +676,14 @@ for a full list of options and their description.
Shadows Shadows
------- -------
Do Not Receive Shadows Disable Receive Shadows
~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Makes the object not receive any kind of shadow that would otherwise Makes the object not receive any kind of shadow that would otherwise
be cast onto it. be cast onto it.
Use Shadow to Opacity Shadow to Opacity
~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~
Lighting modifies the alpha so shadowed areas are opaque and non-shadowed Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
areas are transparent. Useful for overlaying shadows onto a camera feed in AR. areas are transparent. Useful for overlaying shadows onto a camera feed in AR.