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Typo.
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@@ -41,7 +41,7 @@ The wider the cylinder, the more easily the player will get killed.
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Next, select the *MobDetector* node again, and in the *Inspector*, turn
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off its *Monitorable* property. This makes it so other physics nodes
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cannot detect the area. The complementary *Monitoring* property allows
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it to detect collisions. Then, remove the *Collision -> Layer* and sets
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it to detect collisions. Then, remove the *Collision -> Layer* and set
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the mask to the "enemies" layer.
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|image3|
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