This commit is contained in:
Asday
2022-08-05 20:10:46 +01:00
committed by Hugo Locurcio
parent 4019a29546
commit 3e2d4c7dde

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@@ -41,7 +41,7 @@ The wider the cylinder, the more easily the player will get killed.
Next, select the *MobDetector* node again, and in the *Inspector*, turn
off its *Monitorable* property. This makes it so other physics nodes
cannot detect the area. The complementary *Monitoring* property allows
it to detect collisions. Then, remove the *Collision -> Layer* and sets
it to detect collisions. Then, remove the *Collision -> Layer* and set
the mask to the "enemies" layer.
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