diff --git a/getting_started/first_3d_game/07.killing_player.rst b/getting_started/first_3d_game/07.killing_player.rst index a6466e2be..4f56fe2e7 100644 --- a/getting_started/first_3d_game/07.killing_player.rst +++ b/getting_started/first_3d_game/07.killing_player.rst @@ -41,7 +41,7 @@ The wider the cylinder, the more easily the player will get killed. Next, select the *MobDetector* node again, and in the *Inspector*, turn off its *Monitorable* property. This makes it so other physics nodes cannot detect the area. The complementary *Monitoring* property allows -it to detect collisions. Then, remove the *Collision -> Layer* and sets +it to detect collisions. Then, remove the *Collision -> Layer* and set the mask to the "enemies" layer. |image3|