Fix indentation in using_kinematic_body_2d.rst

This commit is contained in:
Brendan Jackman
2021-05-24 14:22:15 +02:00
committed by GitHub
parent c7cae7e050
commit 3deb283870

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@@ -92,9 +92,9 @@ other parameters allowing you to customize the slide behavior:
- ``infinite_inertia`` - *default value:* ``true``
When this parameter is ``true``, the body can push :ref:`RigidBody2D <class_RigidBody2D>`
nodes, ignoring their mass, but won't detect collisions with them. If it's ``false``
the body will collide with rigid bodies and stop.
When this parameter is ``true``, the body can push :ref:`RigidBody2D <class_RigidBody2D>`
nodes, ignoring their mass, but won't detect collisions with them. If it's ``false``
the body will collide with rigid bodies and stop.
``move_and_slide_with_snap``
~~~~~~~~~~~~~~~~~~~~~~~~~~~~