Fix compile error in advanced_postprocessing.rst

This commit is contained in:
tetrapod00
2024-08-16 12:11:21 -07:00
committed by Hugo Locurcio
parent b4d46c1c49
commit 3d9ca63b15

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@@ -46,6 +46,8 @@ and sets the vertex position directly.
.. code-block:: glsl
shader_type spatial;
// Prevent the quad from being affected by lighting and fog. This also improves performance.
render_mode unshaded, fog_disabled;
void vertex() {
POSITION = vec4(VERTEX, 1.0);