diff --git a/development/cpp/core_types.rst b/development/cpp/core_types.rst index 76545fcac..7ad2b7b05 100644 --- a/development/cpp/core_types.rst +++ b/development/cpp/core_types.rst @@ -12,7 +12,7 @@ understanding. Definitions ----------- -Godot uses the standard C98 datatypes, such as ``uint8_t``, +Godot uses the standard C99 datatypes, such as ``uint8_t``, ``uint32_t``, ``int64_t``, etc. which are nowadays supported by every compiler. Reinventing the wheel for those is not fun, as it makes code more difficult to read.