Fix spelling error in Using InputEvent (they -> the) (#5351)

This commit is contained in:
Schmake
2021-10-29 13:35:25 +00:00
committed by Hugo Locurcio
parent 0e4ba97284
commit 3a318a96b8

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@@ -33,7 +33,7 @@ Here is a quick example, closing your game if the escape key is hit:
However, it is cleaner and more flexible to use the provided :ref:`InputMap <class_InputMap>` feature,
which allows you to define input actions and assign them different keys. This way,
you can define multiple keys for the same action (e.g. they keyboard escape key and the start button on a gamepad).
you can define multiple keys for the same action (e.g. the keyboard escape key and the start button on a gamepad).
You can then more easily change this mapping in the project settings without updating your code,
and even build a key mapping feature on top of it to allow your game to change the key mapping at runtime!