From 3a318a96b8c5259c849f17b8799c9271ef2cddd1 Mon Sep 17 00:00:00 2001 From: Schmake <44581809+Schmake@users.noreply.github.com> Date: Fri, 29 Oct 2021 13:35:25 +0000 Subject: [PATCH] Fix spelling error in Using InputEvent (they -> the) (#5351) --- tutorials/inputs/inputevent.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/inputs/inputevent.rst b/tutorials/inputs/inputevent.rst index 33262e4a6..997c70f37 100644 --- a/tutorials/inputs/inputevent.rst +++ b/tutorials/inputs/inputevent.rst @@ -33,7 +33,7 @@ Here is a quick example, closing your game if the escape key is hit: However, it is cleaner and more flexible to use the provided :ref:`InputMap ` feature, which allows you to define input actions and assign them different keys. This way, -you can define multiple keys for the same action (e.g. they keyboard escape key and the start button on a gamepad). +you can define multiple keys for the same action (e.g. the keyboard escape key and the start button on a gamepad). You can then more easily change this mapping in the project settings without updating your code, and even build a key mapping feature on top of it to allow your game to change the key mapping at runtime!