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Small fixes
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@@ -131,9 +131,9 @@ Again, open the UV editor for the polygon and go to the *Bones* section.
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.. image:: img/skel2d17.png
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You will not be able to paint weights yet. For this you need to synchronize the list of bones from the skeleton with the polygon.
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This step is done manually and only once (unless you modify the skeleton). It ensures that your rigging information is kept in the polygon,
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even if a skeleton node is accidentally lost or the skeleton modified. Push the "Sync Bones to Polygon" button to sync the list.
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You will not be able to paint weights yet. For this you need to synchronize the list of bones from the skeleton with the polygon.
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This step is done only once and manually (unless you modify the skeleton by adding/removing/renaming bones).
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It ensures that your rigging information is kept in the polygon, even if a skeleton node is accidentally lost or the skeleton modified. Push the "Sync Bones to Polygon" button to sync the list.
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.. image:: img/skel2d18.png
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Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
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