Small fixes

This commit is contained in:
Juan Linietsky
2019-01-09 08:16:59 -03:00
parent 64e7b5a1f5
commit 382f8b0a23
2 changed files with 3 additions and 3 deletions

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@@ -131,9 +131,9 @@ Again, open the UV editor for the polygon and go to the *Bones* section.
.. image:: img/skel2d17.png
You will not be able to paint weights yet. For this you need to synchronize the list of bones from the skeleton with the polygon.
This step is done manually and only once (unless you modify the skeleton). It ensures that your rigging information is kept in the polygon,
even if a skeleton node is accidentally lost or the skeleton modified. Push the "Sync Bones to Polygon" button to sync the list.
You will not be able to paint weights yet. For this you need to synchronize the list of bones from the skeleton with the polygon.
This step is done only once and manually (unless you modify the skeleton by adding/removing/renaming bones).
It ensures that your rigging information is kept in the polygon, even if a skeleton node is accidentally lost or the skeleton modified. Push the "Sync Bones to Polygon" button to sync the list.
.. image:: img/skel2d18.png

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