Update contributing/development/configuring_an_ide/clion.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Jacob Mielczarek
2025-07-24 16:29:18 -05:00
committed by skyace65
parent 6e2c871ebd
commit 378427fe52

View File

@@ -15,7 +15,13 @@ CLion can import a project's `compilation database file <https://clang.llvm.org/
scons compiledb=yes
Then, open the Godot root directory with CLion and wait for the project to be fully indexed. If IntelliSense features such as code completion, parameter info, or refactoring are not enabled, you will need to load the project with CMake. To do this, find the `CMakeLists.txt` file in the `platform\android\java\nativeSrcsConfigs` directory, right click, and select `Load CMake Project`. Once the project reloads, a `godot` build configuration will be added. This configuration can be safely deleted as the CMake file will not build the project and only exists for loading the project in JetBrains IDEs.
Then, open the Godot root directory with CLion and wait for the project to be fully
indexed. If code completion, parameter information, or refactoring are not enabled,
you will need to load the project with CMake. To do this, find the `CMakeLists.txt`
file in the `platform\android\java\nativeSrcsConfigs` directory, right click, and
select `Load CMake Project`. Once the project reloads, a `godot` build configuration
will be added. This configuration can be safely deleted as the CMake file will not
build the project and only exists for loading the project in JetBrains IDEs.
.. note:: Windows Users: