mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-07 02:12:07 +03:00
Update contributing/development/configuring_an_ide/clion.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
committed by
skyace65
parent
6e2c871ebd
commit
378427fe52
@@ -15,7 +15,13 @@ CLion can import a project's `compilation database file <https://clang.llvm.org/
|
||||
|
||||
scons compiledb=yes
|
||||
|
||||
Then, open the Godot root directory with CLion and wait for the project to be fully indexed. If IntelliSense features such as code completion, parameter info, or refactoring are not enabled, you will need to load the project with CMake. To do this, find the `CMakeLists.txt` file in the `platform\android\java\nativeSrcsConfigs` directory, right click, and select `Load CMake Project`. Once the project reloads, a `godot` build configuration will be added. This configuration can be safely deleted as the CMake file will not build the project and only exists for loading the project in JetBrains IDEs.
|
||||
Then, open the Godot root directory with CLion and wait for the project to be fully
|
||||
indexed. If code completion, parameter information, or refactoring are not enabled,
|
||||
you will need to load the project with CMake. To do this, find the `CMakeLists.txt`
|
||||
file in the `platform\android\java\nativeSrcsConfigs` directory, right click, and
|
||||
select `Load CMake Project`. Once the project reloads, a `godot` build configuration
|
||||
will be added. This configuration can be safely deleted as the CMake file will not
|
||||
build the project and only exists for loading the project in JetBrains IDEs.
|
||||
|
||||
.. note:: Windows Users:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user