Update ui_introduction_to_the_ui_system.rst

There's no TextureFrame class in Godot 3. I think it should be TextureRect.
This commit is contained in:
GetLocalPlayer
2018-04-06 17:11:25 +04:00
committed by GitHub
parent 774d634424
commit 3701e5119a

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@@ -250,7 +250,7 @@ Every control node has Size Flags. They tell containers how the UI
elements should scale. If you add the "Fill" flag to the Horizontal or
Vertical property, the node's bounding box will take all the space it
can, but it'll respect its siblings and retain its size. If there are 3
TextureFrame nodes in an HBoxContainer, with the "Fill" flags on both
TextureRect nodes in an HBoxContainer, with the "Fill" flags on both
axes, they'll each take up to a third of the available space, but no
more. The container will take over the node and resize it automatically.