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Update ui_introduction_to_the_ui_system.rst
There's no TextureFrame class in Godot 3. I think it should be TextureRect.
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@@ -250,7 +250,7 @@ Every control node has Size Flags. They tell containers how the UI
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elements should scale. If you add the "Fill" flag to the Horizontal or
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Vertical property, the node's bounding box will take all the space it
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can, but it'll respect its siblings and retain its size. If there are 3
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TextureFrame nodes in an HBoxContainer, with the "Fill" flags on both
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TextureRect nodes in an HBoxContainer, with the "Fill" flags on both
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axes, they'll each take up to a third of the available space, but no
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more. The container will take over the node and resize it automatically.
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