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Document compiling a debug server build
A debug server build is lighter than an editor headless build, but still allows debugging tools to be used.
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@@ -77,7 +77,12 @@ projects in an automated manner, use::
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scons platform=server tools=yes target=release_debug --jobs=$(sysctl -n hw.logicalcpu)
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scons platform=server tools=yes target=release_debug --jobs=$(sysctl -n hw.logicalcpu)
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To compile a *server* build which is optimized to run dedicated game servers,
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To compile a debug *server* build which can be used with
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:ref:`remote debugging tools <doc_command_line_tutorial>`, use::
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scons platform=server tools=no target=release_debug --jobs=$(sysctl -n hw.logicalcpu)
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To compile a release *server* build which is optimized to run dedicated game servers,
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use::
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use::
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scons platform=server tools=no target=release --jobs=$(sysctl -n hw.logicalcpu)
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scons platform=server tools=no target=release --jobs=$(sysctl -n hw.logicalcpu)
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@@ -142,6 +142,11 @@ projects in an automated manner, use::
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scons -j8 platform=server tools=yes target=release_debug
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scons -j8 platform=server tools=yes target=release_debug
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To compile a debug *server* build which can be used with
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:ref:`remote debugging tools <doc_command_line_tutorial>`, use::
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scons -j8 platform=server tools=no target=release_debug
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To compile a *server* build which is optimized to run dedicated game servers,
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To compile a *server* build which is optimized to run dedicated game servers,
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use::
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use::
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