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Fix mistyped word in "Kinematic character (2D)"
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@@ -51,7 +51,7 @@ To manage the logic of a kinematic body or character, it is always
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advised to use fixed process, which is called the same amount of times
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advised to use fixed process, which is called the same amount of times
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per second, always. This makes physics and motion calculation work in a
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per second, always. This makes physics and motion calculation work in a
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more predictable way than using regular process, which might have spikes
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more predictable way than using regular process, which might have spikes
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or lose precision is the frame rate is too high or too low.
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or lose precision if the frame rate is too high or too low.
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