From 34366807b4650ea4b8db56bd3f9609382b56cd27 Mon Sep 17 00:00:00 2001 From: Andrew Conrad Date: Mon, 14 Mar 2016 17:11:19 -0500 Subject: [PATCH] Fix mistyped word in "Kinematic character (2D)" --- tutorials/2d/kinematic_character_2d.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/2d/kinematic_character_2d.rst b/tutorials/2d/kinematic_character_2d.rst index 770aabeb6..36860cd18 100644 --- a/tutorials/2d/kinematic_character_2d.rst +++ b/tutorials/2d/kinematic_character_2d.rst @@ -51,7 +51,7 @@ To manage the logic of a kinematic body or character, it is always advised to use fixed process, which is called the same amount of times per second, always. This makes physics and motion calculation work in a more predictable way than using regular process, which might have spikes -or lose precision is the frame rate is too high or too low. +or lose precision if the frame rate is too high or too low. ::