Fix mistyped word in "Kinematic character (2D)"

This commit is contained in:
Andrew Conrad
2016-03-14 17:11:19 -05:00
parent 7deda09a16
commit 34366807b4

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@@ -51,7 +51,7 @@ To manage the logic of a kinematic body or character, it is always
advised to use fixed process, which is called the same amount of times
per second, always. This makes physics and motion calculation work in a
more predictable way than using regular process, which might have spikes
or lose precision is the frame rate is too high or too low.
or lose precision if the frame rate is too high or too low.
::