Merge pull request #11335 from zhengxiaoyao0716/patch-1

Update high_level_multiplayer.rst
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Max Hilbrunner
2025-10-09 13:25:26 +02:00
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@@ -60,7 +60,7 @@ This object extends from :ref:`PacketPeer <class_PacketPeer>`, so it inherits al
This class interface can abstract most types of network layers, topologies and libraries. By default, Godot This class interface can abstract most types of network layers, topologies and libraries. By default, Godot
provides an implementation based on ENet (:ref:`ENetMultiplayerPeer <class_ENetMultiplayerPeer>`), provides an implementation based on ENet (:ref:`ENetMultiplayerPeer <class_ENetMultiplayerPeer>`),
one based on WebRTC (:ref:`WebRTCMultiplayerPeer <class_WebRTCMultiplayerPeer>`), and one based on WebSocket one based on WebRTC (:ref:`WebRTCMultiplayerPeer <class_WebRTCMultiplayerPeer>`), and one based on WebSocket
(:ref:`WebSocketPeer <class_WebSocketPeer>`), but this could be used to implement (:ref:`WebSocketMultiplayerPeer <class_WebSocketMultiplayerPeer>`), but this could be used to implement
mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs. mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities. For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.