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Merge pull request #11335 from zhengxiaoyao0716/patch-1
Update high_level_multiplayer.rst
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@@ -60,7 +60,7 @@ This object extends from :ref:`PacketPeer <class_PacketPeer>`, so it inherits al
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This class interface can abstract most types of network layers, topologies and libraries. By default, Godot
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This class interface can abstract most types of network layers, topologies and libraries. By default, Godot
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provides an implementation based on ENet (:ref:`ENetMultiplayerPeer <class_ENetMultiplayerPeer>`),
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provides an implementation based on ENet (:ref:`ENetMultiplayerPeer <class_ENetMultiplayerPeer>`),
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one based on WebRTC (:ref:`WebRTCMultiplayerPeer <class_WebRTCMultiplayerPeer>`), and one based on WebSocket
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one based on WebRTC (:ref:`WebRTCMultiplayerPeer <class_WebRTCMultiplayerPeer>`), and one based on WebSocket
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(:ref:`WebSocketPeer <class_WebSocketPeer>`), but this could be used to implement
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(:ref:`WebSocketMultiplayerPeer <class_WebSocketMultiplayerPeer>`), but this could be used to implement
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mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
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mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
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For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.
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For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.
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