Merge pull request #8457 from rakkarage/update-vscode-llvm-comment

Change comment to use new executable name: godot.linuxbsd.editor.dev.x86_64.llvm
This commit is contained in:
Matthew
2023-11-24 16:44:14 -05:00
committed by GitHub

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@@ -80,7 +80,7 @@ To run and debug the project you need to create a new configuration in the ``lau
"name": "Launch Project",
"type": "lldb",
"request": "launch",
// Change to godot.linuxbsd.tools.64.llvm for llvm-based builds.
// Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
"program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
@@ -97,7 +97,7 @@ To run and debug the project you need to create a new configuration in the ``lau
"name": "Launch Project",
"type": "cppdbg",
"request": "launch",
// Change to godot.linuxbsd.tools.64.llvm for llvm-based builds.
// Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
"program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.