Fix paths to dist templates

This commit is contained in:
Rémi Verschelde
2017-04-17 23:13:40 +02:00
parent 9f1e2aea4d
commit 2d7b6ac11b
3 changed files with 7 additions and 4 deletions

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@@ -3,6 +3,8 @@
Batch building templates
========================
.. note:: This page is outdated and needs to be updated or removed.
The following is almost the same script that we use to build all the
export templates that go to the website. If you want to build or roll them
yourself, this might be of use.

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@@ -30,12 +30,13 @@ runs without any dependencies. Executing it will bring up the project
manager.
To create an .app like in the official builds, you need to use the template
located in ``tools/dist/osx_tools.app``. Typically (for a "fat" binary that
supports both 32-bit and 64-bit architectures):
located in ``misc/dist/osx_tools.app``. Typically, for a "fat" binary that
supports both 32-bit and 64-bit architectures, and with an optimised binary
built with `scons p=osx target=release_debug`:
::
user@host:~/godot$ cp -r tools/dist/osx_tools.app ./Godot.app
user@host:~/godot$ cp -r misc/dist/osx_tools.app ./Godot.app
user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS
user@host:~/godot$ cp bin/godot.osx.opt.tools.fat Godot.app/Contents/MacOS/Godot
user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot

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@@ -55,7 +55,7 @@ In the end your ``bin`` folder will have the ``.exe`` binaries with a name
like ``godot.uwp.opt.debug.32.x86.exe`` (with variations for each
target/arch).
Copy one of these to ``tools/dist/uwp_template`` inside the Godot source
Copy one of these to ``misc/dist/uwp_template`` inside the Godot source
folder and rename the binary to ``godot.uwp.exe``. From the ANGLE source,
under ``winrt/10/src/Release_%arch%`` (where ``%arch%`` can be ``Win32``,
``x64`` or ``ARM``), get the ``libEGL.dll`` and the ``libGLESv2.dll``,