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Second pass of particle_systems_2d.rst update
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@@ -202,12 +202,16 @@ at 2 frames per second. Note this does not slow down the particle system itself.
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Fract Delta
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~~~~~~~~~~~
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This can be used to turn Fract Delta on or off.
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Fract Delta results in fractional delta calculation which has a smoother particles display effect.
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The smoothness effect comes from more accuracy, especially in systems with high randomness or fast-moving particles.
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It helps maintain the visual consistency of the particle system, making sure that each particle's motion aligns with its actual lifespan.
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Without it, particles might appear to jump or move more than they should in a single frame if they are emitted at a point within the frame.
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The greater accuracy has a performance tradeoff, especially in systems with an higher amount of particles.
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Setting Fract Delta to true results in fractional delta calculation,
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which has a smoother particles display effect.
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This increased smoothness stems from higher accuracy.
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The difference is more noticeable in systems with high randomness or fast-moving particles.
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It helps maintain the visual consistency of the particle system,
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making sure that each particle's motion aligns with its actual lifespan.
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Without it, particles might appear to jump or move more than they should in a single frame
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if they are emitted at a point within the frame.
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The greater accuracy has a performance tradeoff,
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particularly in systems with a higher amount of particles.
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Drawing parameters
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------------------
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