Merge pull request #2686 from DeerTears/master

One-letter spelling mistake in Music Sync doc
This commit is contained in:
Rémi Verschelde
2019-08-05 14:38:17 +02:00
committed by GitHub

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@@ -63,7 +63,7 @@ This way, obtaining the actual playback position during *_process()* is possible
print("Time is: ", time)
In the long run, though, as the sound hardware clock is never exactly in sync with the system clock, they timing information will slowly drift away.
In the long run, though, as the sound hardware clock is never exactly in sync with the system clock, the timing information will slowly drift away.
For a rhythm game where a song begins and ends after a few minutes, this approach is fine (and it's the recommended approach). For a game where playback can last a much longer time, the game will eventually go out of sync and a different approach is needed.