Update links to Kinematic Character demo

It looks like you moved the demos to a different project on github, this updates the links to the Kinematic Character code.
This commit is contained in:
tonyrh
2016-09-26 22:22:11 +02:00
committed by GitHub
parent 5902461f17
commit 2602508f6f

View File

@@ -387,7 +387,7 @@ two vectors, we must do:
What is this useful for? Well obtaining the angle directly is probably
not as useful, but just being able to tell the angle is useful for
reference. One example is in the `Kinematic
Character <https://github.com/godotengine/godot/blob/master/demos/2d/kinematic_char/player.gd#L879>`__
Character <https://github.com/godotengine/godot-demo-projects/blob/master/2d/kinematic_char/player.gd#L79>`__
demo, when the character moves in a certain direction then we hit an
object. How to tell if what we hit is the floor?
@@ -396,7 +396,7 @@ computed angle.
The beauty of this is that the same code works exactly the same and
without modification in
`3D <https://github.com/godotengine/godot/blob/master/demos/3d/kinematic_char/cubio.gd#L57>`__.
`3D <https://github.com/godotengine/godot-demo-projects/blob/master/3d/kinematic_char/cubio.gd#L57>`__.
Vector math is, in a great deal, dimension-amount-independent, so adding
or removing an axis only adds very little complexity.