Fix typo in First 3D game - Animating the mobs (#5913)

This commit is contained in:
Lucky
2022-07-09 01:33:39 +07:00
committed by Hugo Locurcio
parent 880e2201a0
commit 24854ec062

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@@ -245,8 +245,8 @@ node structure, you can copy them to different scenes.
For example, both the *Mob* and the *Player* scenes have a *Pivot* and a
*Character* node, so we can reuse animations between them.
Open the *Mob* scene, select the animation player node and open the float animation.
Next, click on *Animation -> Copy*. Then Open ``Player.tscn`` and open its animation
Open the *Player* scene, select the animation player node and open the float animation.
Next, click on *Animation -> Copy*. Then Open ``Mob.tscn`` and open its animation
player. Click *Animation -> Paste*. That's it; all monsters will now play the float
animation.