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Rémi Verschelde
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@@ -74,7 +74,7 @@ provided by Godot.
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That said, Godot's Collada support is really good, please use the
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`OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_
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exporter for maximum compatibility if you are using Maya or 3DS Max.
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If you are use Blender, take a look at our own
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If you are using Blender, take a look at our own
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`Better Collada Exporter <https://godotengine.org/download>`_.
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Will [Insert closed SDK such as PhysX, GameWorks, etc.] be supported in Godot?
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