Merge pull request #10437 from dalexeev/gds-doc-warning-ignore-start-and-restore

GDScript: Document `@warning_ignore_start` and `@warning_ignore_restore`
This commit is contained in:
tetrapod
2024-12-23 13:25:31 -08:00
committed by GitHub
2 changed files with 13 additions and 5 deletions

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@@ -428,6 +428,8 @@ class GDScriptLexer(RegexLexer):
"@static_unload",
"@tool",
"@warning_ignore",
"@warning_ignore_restore",
"@warning_ignore_start",
),
prefix=r"(?<!\.)",
suffix=r"\b",

View File

@@ -23,14 +23,20 @@ script editor's status bar. The example below has 2 warnings:
.. image:: img/typed_gdscript_warning_example.webp
To ignore specific warnings in one file, insert an annotation of the
form ``@warning_ignore("warning-id")``, or click on the ignore link to the
left of the warning's description. Godot will add an annotation above the
corresponding line and the code won't trigger the corresponding warning
anymore:
To ignore single warnings within a file, use the
:ref:`@warning_ignore <class_@GDScript_annotation_@warning_ignore>` annotation.
You can click on the ignore link to the left of the warning's description.
Godot will add an annotation above the corresponding line and the code
won't trigger the corresponding warning anymore:
.. image:: img/typed_gdscript_warning_system_ignore.webp
To ignore multiple warnings in a region within a file, use the
:ref:`@warning_ignore_start <class_@GDScript_annotation_@warning_ignore_start>`
and :ref:`@warning_ignore_restore <class_@GDScript_annotation_@warning_ignore_restore>`
annotations. You can omit ``@warning_ignore_restore`` if you want to ignore
the specified warning types until the end of the file.
Warnings won't prevent the game from running, but you can turn them into
errors if you'd like. This way your game won't compile unless you fix
all warnings. Head to the ``GDScript`` section of the Project Settings to