mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Fix headings, settings etc. in troubleshooting.rst (#6914)
Removed full-stops from end of each heading, which looks better, and consistent with other files. Corrected settings visible names, and a few other minor language improvements.
This commit is contained in:
@@ -12,8 +12,8 @@ This page lists common issues encountered when using Godot and possible solution
|
||||
See :ref:`doc_using_the_web_editor` for caveats specific to the HTML5 version
|
||||
of the Godot editor.
|
||||
|
||||
Everything I do in the editor or project manager appears delayed by one frame.
|
||||
------------------------------------------------------------------------------
|
||||
Everything I do in the editor or project manager appears delayed by one frame
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
This is a `known bug <https://github.com/godotengine/godot/issues/23069>`__ on
|
||||
Intel graphics drivers on Windows. Updating to the latest graphics driver
|
||||
@@ -23,8 +23,8 @@ You should use the graphics driver provided by Intel rather than the one
|
||||
provided by your desktop or laptop's manufacturer because their version is often
|
||||
outdated.
|
||||
|
||||
The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy.
|
||||
---------------------------------------------------------------------------------------
|
||||
The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy
|
||||
--------------------------------------------------------------------------------------
|
||||
|
||||
This is a known issue, especially on macOS since most Macs have Retina displays.
|
||||
Due to Retina displays' higher pixel density, everything has to be rendered at a
|
||||
@@ -36,7 +36,7 @@ There are several ways to improve performance and battery life:
|
||||
- In 3D, click the **Perspective** button in the top left corner and enable
|
||||
**Half Resolution**. The 3D viewport will now be rendered at half resolution,
|
||||
which can be up to 4 times faster.
|
||||
- Open the Editor Settings and increase the value of **Low Processor Mode Sleep Usec**
|
||||
- Open the Editor Settings and increase the value of **Low Processor Mode Sleep (µsec)**
|
||||
to ``33000`` (30 FPS). This value determines the amount of *microseconds*
|
||||
between frames to render. Higher values will make the editor feel less reactive
|
||||
but will help decrease CPU and GPU usage significantly.
|
||||
@@ -45,8 +45,8 @@ There are several ways to improve performance and battery life:
|
||||
This way, it will be hidden in the editor but will still be visible in the
|
||||
running project.
|
||||
|
||||
The editor stutters and flickers on my variable refresh rate monitor (G-Sync/FreeSync).
|
||||
---------------------------------------------------------------------------------------
|
||||
The editor stutters and flickers on my variable refresh rate monitor (G-Sync/FreeSync)
|
||||
--------------------------------------------------------------------------------------
|
||||
|
||||
This is a `known issue <https://github.com/godotengine/godot/issues/38219>`__.
|
||||
There are two workarounds for this:
|
||||
@@ -54,14 +54,14 @@ There are two workarounds for this:
|
||||
- Enable **Interface > Editor > Update Continuously** in the Editor Settings. Keep in mind
|
||||
this will increase power usage and heat/noise emissions since the editor will
|
||||
now be rendering constantly, even if nothing has changed on screen. To
|
||||
alleviate this, you can increase **Low Processor Mode Sleep Usec** to
|
||||
alleviate this, you can increase **Low Processor Mode Sleep (µsec)** to
|
||||
``33000`` (30 FPS) in the Editor Settings. This value determines the amount of
|
||||
*microseconds* between frames to render. Higher values will make the editor
|
||||
feel less reactive but will help decrease CPU and GPU usage significantly.
|
||||
- Alternatively, disable variable refresh rate on your monitor or in the graphics driver.
|
||||
|
||||
The grid disappears and meshes turn black when I rotate the 3D camera in the editor.
|
||||
------------------------------------------------------------------------------------
|
||||
The grid disappears and meshes turn black when I rotate the 3D camera in the editor
|
||||
-----------------------------------------------------------------------------------
|
||||
|
||||
This is a `known bug <https://github.com/godotengine/godot/issues/30330>`__ on
|
||||
Intel graphics drivers on Windows.
|
||||
@@ -72,25 +72,25 @@ the renderer in the top-right corner of the editor or the Project Settings.
|
||||
If you use a computer allowing you to switch your graphics card, like NVIDIA
|
||||
Optimus, you can use the dedicated graphics card to run Godot.
|
||||
|
||||
The editor or project takes a very long time to start.
|
||||
------------------------------------------------------
|
||||
The editor or project takes a very long time to start
|
||||
-----------------------------------------------------
|
||||
|
||||
This is a `known bug <https://github.com/godotengine/godot/issues/20566>`__ on
|
||||
Windows when you have specific USB peripherals connected. In particular,
|
||||
Corsair's iCUE software seems to cause the bug. Try updating your USB
|
||||
Corsair's iCUE software seems to cause this bug. Try updating your USB
|
||||
peripherals' drivers to their latest version. If the bug persists, you need to
|
||||
disconnect the faulty peripherals before opening the editor. You can then
|
||||
disconnect the specific peripheral before opening the editor. You can then
|
||||
connect the peripheral again.
|
||||
|
||||
Editor tooltips in the Inspector and Node docks blink when they're displayed.
|
||||
-----------------------------------------------------------------------------
|
||||
Editor tooltips in the Inspector and Node docks blink when they're displayed
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
This is a `known issue <https://github.com/godotengine/godot/issues/32990>`__
|
||||
caused by the third-party Stardock Fences application on Windows.
|
||||
The only known workaround is to disable Stardock Fences while using Godot.
|
||||
|
||||
The Godot editor appears frozen after clicking the system console.
|
||||
------------------------------------------------------------------
|
||||
The Godot editor appears frozen after clicking the system console
|
||||
-----------------------------------------------------------------
|
||||
|
||||
When running Godot on Windows with the system console enabled, you can
|
||||
accidentally enable *selection mode* by clicking inside the command window. This
|
||||
@@ -100,8 +100,8 @@ the system console. Godot cannot override this system-specific behavior.
|
||||
To solve this, select the system console window and press Enter to leave
|
||||
selection mode.
|
||||
|
||||
Some text such as "NO DC" appears in the top-left corner of the project manager and editor window.
|
||||
--------------------------------------------------------------------------------------------------
|
||||
Some text such as "NO DC" appears in the top-left corner of the project manager and editor window
|
||||
-------------------------------------------------------------------------------------------------
|
||||
|
||||
This is caused by the NVIDIA graphics driver injecting an overlay to display information.
|
||||
|
||||
@@ -111,27 +111,29 @@ default values in the NVIDIA Control Panel.
|
||||
To disable this overlay on Linux, open ``nvidia-settings``, go to **X Screen 0 >
|
||||
OpenGL Settings** then uncheck **Enable Graphics API Visual Indicator**.
|
||||
|
||||
The project window appears blurry, unlike the editor.
|
||||
-----------------------------------------------------
|
||||
The project window appears blurry, unlike the editor
|
||||
----------------------------------------------------
|
||||
|
||||
Unlike the editor, the project isn't marked as DPI-aware by default. This is
|
||||
done to improve performance, especially on integrated graphics, where rendering
|
||||
3D scenes in hiDPI is slow.
|
||||
|
||||
To resolve this, open **Project > Project Settings** and enable **Display >
|
||||
Window > Dpi > Allow Hidpi**. On top of that, make sure your project is
|
||||
To resolve this, open **Project > Project Settings**, make sure **Advanced
|
||||
Settings** is active, and enable **Display >
|
||||
Window > DPI > Allow hiDPI**. On top of that, make sure your project is
|
||||
configured to support :ref:`multiple resolutions <doc_multiple_resolutions>`.
|
||||
|
||||
The project window doesn't appear centered when I run the project.
|
||||
------------------------------------------------------------------
|
||||
The project window doesn't appear centered when I run the project
|
||||
-----------------------------------------------------------------
|
||||
|
||||
This is a `known bug <https://github.com/godotengine/godot/issues/13017>`__. To
|
||||
resolve this, open **Project > Project Settings** and enable **Display > Window
|
||||
> Dpi > Allow Hidpi**. On top of that, make sure your project is configured to
|
||||
resolve this, open **Project > Project Settings**, make sure **Advanced
|
||||
Settings** is active, and enable **Display > Window
|
||||
> DPI > Allow hiDPI**. On top of that, make sure your project is configured to
|
||||
support :ref:`multiple resolutions <doc_multiple_resolutions>`.
|
||||
|
||||
The project works when run from the editor, but fails to load some files when running from an exported copy.
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
The project works when run from the editor, but fails to load some files when running from an exported copy
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
|
||||
This is usually caused by forgetting to specify a filter for non-resource files
|
||||
in the Export dialog. By default, Godot will only include actual *resources*
|
||||
|
||||
Reference in New Issue
Block a user