classref: Sync with current master branch (621cadc)

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Godot Organization
2024-09-21 03:20:40 +00:00
parent 65177ea7d9
commit 0cf8e77ea9
42 changed files with 1107 additions and 256 deletions

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@@ -27,7 +27,7 @@ All of :ref:`String<class_String>`'s methods are available in this class too. Th
\ **Note:** In C#, an explicit conversion to ``System.String`` is required to use the methods listed on this page. Use the ``ToString()`` method to cast a **StringName** to a string, and then use the equivalent methods in ``System.String`` or ``StringExtensions``.
\ **Note:** In a boolean context, a **StringName** will evaluate to ``false`` if it is empty (``StringName("")``). Otherwise, a **StringName** will always evaluate to ``true``. The ``not`` operator cannot be used. Instead, :ref:`is_empty<class_StringName_method_is_empty>` should be used to check for empty **StringName**\ s.
\ **Note:** In a boolean context, a **StringName** will evaluate to ``false`` if it is empty (``StringName("")``). Otherwise, a **StringName** will always evaluate to ``true``.
.. note::