classref: Sync with current master branch (621cadc)

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Godot Organization
2024-09-21 03:20:40 +00:00
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@@ -6096,7 +6096,7 @@ Creates a shared texture using the specified ``view`` and the texture informatio
:ref:`RID<class_RID>` **texture_create_shared_from_slice**\ (\ view\: :ref:`RDTextureView<class_RDTextureView>`, with_texture\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>` = 1, slice_type\: :ref:`TextureSliceType<enum_RenderingDevice_TextureSliceType>` = 0\ ) :ref:`🔗<class_RenderingDevice_method_texture_create_shared_from_slice>`
Creates a shared texture using the specified ``view`` and the texture information from ``with_texture``'s ``layer`` and ``mipmap``. The number of included mipmaps from the original texture can be controlled using the ``mipmaps`` parameter. Only relevant for textures with multiple layers, such as 3D textures, texture arrays and cubemaps. For single-layer textures, use :ref:`texture_create_shared<class_RenderingDevice_method_texture_create_shared>`\
Creates a shared texture using the specified ``view`` and the texture information from ``with_texture``'s ``layer`` and ``mipmap``. The number of included mipmaps from the original texture can be controlled using the ``mipmaps`` parameter. Only relevant for textures with multiple layers, such as 3D textures, texture arrays and cubemaps. For single-layer textures, use :ref:`texture_create_shared<class_RenderingDevice_method_texture_create_shared>`.
For 2D textures (which only have one layer), ``layer`` must be ``0``.