Add C# examples to Using NavigationMaps

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
Shawn Hardern
2024-08-23 12:58:00 +01:00
parent 5dd72ba9d2
commit 0c5d6868a1

View File

@@ -33,6 +33,16 @@ The 3D default navigation map RID can be obtained with ``get_world_3d().get_navi
func _ready() -> void:
var default_navigation_map_rid: RID = get_world_2d().get_navigation_map()
.. code-tab:: csharp 2D C#
public partial class MyNode2D : Node2D
{
public override void _Ready()
{
Rid defaultNavigationMapRid = GetWorld2D().NavigationMap;
}
}
.. code-tab:: gdscript 3D GDScript
extends Node3D
@@ -40,6 +50,16 @@ The 3D default navigation map RID can be obtained with ``get_world_3d().get_navi
func _ready() -> void:
var default_navigation_map_rid: RID = get_world_3d().get_navigation_map()
.. code-tab:: csharp 3D C#
public partial class MyNode3D : Node3D
{
public override void _Ready()
{
Rid defaultNavigationMapRid = GetWorld3D().NavigationMap;
}
}
Creating new navigation maps
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -66,6 +86,17 @@ Navigation regions and avoidance agents can only be part of a single navigation
var new_navigation_map: RID = NavigationServer2D.map_create()
NavigationServer2D.map_set_active(new_navigation_map, true)
.. code-tab:: csharp 2D C#
public partial class MyNode2D : Node2D
{
public override void _Ready()
{
Rid newNavigationMap = NavigationServer2D.MapCreate();
NavigationServer2D.MapSetActive(newNavigationMap, true);
}
}
.. code-tab:: gdscript 3D GDScript
extends Node3D
@@ -74,6 +105,17 @@ Navigation regions and avoidance agents can only be part of a single navigation
var new_navigation_map: RID = NavigationServer3D.map_create()
NavigationServer3D.map_set_active(new_navigation_map, true)
.. code-tab:: csharp 3D C#
public partial class MyNode3D : Node3D
{
public override void _Ready()
{
Rid newNavigationMap = NavigationServer3D.MapCreate();
NavigationServer3D.MapSetActive(newNavigationMap, true);
}
}
.. note::
There is no difference between navigation maps created with the NavigationServer2D API or the NavigationServer3D API.