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Add C# examples to Using NavigationMaps
Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
@@ -33,6 +33,16 @@ The 3D default navigation map RID can be obtained with ``get_world_3d().get_navi
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func _ready() -> void:
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var default_navigation_map_rid: RID = get_world_2d().get_navigation_map()
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.. code-tab:: csharp 2D C#
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public partial class MyNode2D : Node2D
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{
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public override void _Ready()
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{
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Rid defaultNavigationMapRid = GetWorld2D().NavigationMap;
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}
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}
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.. code-tab:: gdscript 3D GDScript
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extends Node3D
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@@ -40,6 +50,16 @@ The 3D default navigation map RID can be obtained with ``get_world_3d().get_navi
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func _ready() -> void:
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var default_navigation_map_rid: RID = get_world_3d().get_navigation_map()
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.. code-tab:: csharp 3D C#
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public partial class MyNode3D : Node3D
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{
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public override void _Ready()
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{
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Rid defaultNavigationMapRid = GetWorld3D().NavigationMap;
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}
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}
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Creating new navigation maps
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -66,6 +86,17 @@ Navigation regions and avoidance agents can only be part of a single navigation
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var new_navigation_map: RID = NavigationServer2D.map_create()
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NavigationServer2D.map_set_active(new_navigation_map, true)
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.. code-tab:: csharp 2D C#
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public partial class MyNode2D : Node2D
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{
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public override void _Ready()
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{
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Rid newNavigationMap = NavigationServer2D.MapCreate();
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NavigationServer2D.MapSetActive(newNavigationMap, true);
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}
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}
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.. code-tab:: gdscript 3D GDScript
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extends Node3D
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@@ -74,6 +105,17 @@ Navigation regions and avoidance agents can only be part of a single navigation
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var new_navigation_map: RID = NavigationServer3D.map_create()
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NavigationServer3D.map_set_active(new_navigation_map, true)
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.. code-tab:: csharp 3D C#
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public partial class MyNode3D : Node3D
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{
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public override void _Ready()
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{
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Rid newNavigationMap = NavigationServer3D.MapCreate();
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NavigationServer3D.MapSetActive(newNavigationMap, true);
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}
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}
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.. note::
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There is no difference between navigation maps created with the NavigationServer2D API or the NavigationServer3D API.
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