Merge pull request #9870 from Lukas-Fletcher/patch-7

Update TileMap node with Layer postfix in using_tilemaps.rst
This commit is contained in:
Matthew
2024-09-01 14:46:16 -04:00
committed by GitHub

View File

@@ -108,9 +108,9 @@ of the editor:
.. figure:: img/using_tilemaps_open_tilemap_editor.webp
:align: center
:alt: Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
:alt: Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
Selecting tiles to use for painting
-----------------------------------
@@ -127,7 +127,7 @@ layer you wish to paint on:
.. tip::
In the 2D editor, the layers you aren't currently editing from the same
TileMap node will appear grayed out while in the TileMap editor. You can
TileMapLayer node will appear grayed out while in the TileMap editor. You can
disable this behavior by clicking the icon next to the layer selection menu
(**Highlight Selected TileMap Layer** tooltip).
@@ -404,7 +404,7 @@ Rectangle or Bucket Fill painting modes.
Handling tile connections automatically using terrains
------------------------------------------------------
To use terrains, the TileMap node must feature at least one terrain set and a
To use terrains, the TileMapLayer node must feature at least one terrain set and a
terrain within this terrain set. See
:ref:`doc_using_tilesets_creating_terrain_sets` if you haven't created a terrain
set for the TileSet yet.