diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index ac18d2cd5..8582073ea 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -108,9 +108,9 @@ of the editor: .. figure:: img/using_tilemaps_open_tilemap_editor.webp :align: center - :alt: Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first. + :alt: Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first. - Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first. + Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first. Selecting tiles to use for painting ----------------------------------- @@ -127,7 +127,7 @@ layer you wish to paint on: .. tip:: In the 2D editor, the layers you aren't currently editing from the same - TileMap node will appear grayed out while in the TileMap editor. You can + TileMapLayer node will appear grayed out while in the TileMap editor. You can disable this behavior by clicking the icon next to the layer selection menu (**Highlight Selected TileMap Layer** tooltip). @@ -404,7 +404,7 @@ Rectangle or Bucket Fill painting modes. Handling tile connections automatically using terrains ------------------------------------------------------ -To use terrains, the TileMap node must feature at least one terrain set and a +To use terrains, the TileMapLayer node must feature at least one terrain set and a terrain within this terrain set. See :ref:`doc_using_tilesets_creating_terrain_sets` if you haven't created a terrain set for the TileSet yet.