mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Fix CI error in VR starter tutorial part 1
This commit is contained in:
@@ -38,7 +38,7 @@ Throughout the course of this tutorial, we will cover:
|
||||
This tutorial was written and tested using a Windows Mixed Reality headset and controllers. This project has also been tested on the HTC Vive. Code adjustments may be required
|
||||
for other VR Headsets, such as the Oculus Rift.
|
||||
|
||||
The Godot project for this tutorial is found on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`_. The starter assets for this tutorial can be found in the releases
|
||||
The Godot project for this tutorial is found on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`__. The starter assets for this tutorial can be found in the releases
|
||||
section on the GitHub repository. The starter assets contain some 3D models, sounds, scripts, and scenes that are configured for this tutorial.
|
||||
|
||||
.. note:: **Credits for the assets provided**:
|
||||
@@ -55,13 +55,13 @@ section on the GitHub repository. The starter assets contain some 3D models, sou
|
||||
|
||||
- The initial project, 3D models, and scripts were created by `TwistedTwigleg <https://github.com/TwistedTwigleg>`_ and is released under the MIT license.
|
||||
|
||||
.. tip:: You can find the finished project on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`_.
|
||||
.. tip:: You can find the finished project on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`__.
|
||||
|
||||
|
||||
Getting everything ready
|
||||
------------------------
|
||||
|
||||
If you have not already, go to the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps/releases/>`_ and download the "Starter Assets" file from the releases. Once you have the
|
||||
If you have not already, go to the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps/releases/>`__ and download the "Starter Assets" file from the releases. Once you have the
|
||||
starter assets downloaded, open up the project in Godot.
|
||||
|
||||
.. note:: The starter assets are not required to use the scripts provided in this tutorial.
|
||||
|
||||
Reference in New Issue
Block a user