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Merge pull request #10904 from huwpascoe/patch-1
Remove incorrect section about occluder ordering
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@@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled:
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Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)
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Occluder draw order
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~~~~~~~~~~~~~~~~~~~
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**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D
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lighting, as this is how you control whether the occluder should occlude the
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sprite itself or not.
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If the LightOccluder2D node is a *sibling* of the sprite, the occluder will
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occlude the sprite itself if it's placed *below* the sprite in the scene tree.
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If the LightOccluder2D node is a *child* of the sprite, the occluder will
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occlude the sprite itself if **Show Behind Parent** is disabled on the
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LightOccluder2D node (which is the default).
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Normal and specular maps
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------------------------
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