Merge pull request #10904 from huwpascoe/patch-1

Remove incorrect section about occluder ordering
This commit is contained in:
Matthew
2025-05-02 10:15:13 -04:00
committed by GitHub

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@@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled:
Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)
Occluder draw order
~~~~~~~~~~~~~~~~~~~
**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D
lighting, as this is how you control whether the occluder should occlude the
sprite itself or not.
If the LightOccluder2D node is a *sibling* of the sprite, the occluder will
occlude the sprite itself if it's placed *below* the sprite in the scene tree.
If the LightOccluder2D node is a *child* of the sprite, the occluder will
occlude the sprite itself if **Show Behind Parent** is disabled on the
LightOccluder2D node (which is the default).
Normal and specular maps
------------------------