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Update scene_organization.rst
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@@ -238,7 +238,7 @@ is the next best thing. Inevitably, changes may need to be made to a class and
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if these changes cause it to interact with other scenes in unforeseen ways,
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then things will start to break down. The whole point of all this indirection
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is to avoid ending up in a situation where changing one class results in
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adversely effecting other classes dependent on it.
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adversely affecting other classes dependent on it.
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Scripts and scenes, as extensions of engine classes, should abide
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by *all* OOP principles. Examples include...
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