Revert "Fix video alignment after dependency update"

This reverts commit 0e87849415.
This commit is contained in:
tetrapod00
2025-02-03 10:22:46 -08:00
parent 46b56891e3
commit 049b42989e
5 changed files with 0 additions and 12 deletions

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@@ -1844,11 +1844,3 @@ p + .classref-constant {
#godot-giscus { #godot-giscus {
margin-bottom: 1em; margin-bottom: 1em;
} }
/** Center videos embedded using the sphinxcontrib-video plugin.
* That plugin makes assumptions about `align-center` and `align-left` that our
* theme does not follow, so we set the `align-default` class instead to avoid
* collisions and have full control of how videos are aligned. */
.align-default {
text-align: center
}

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@@ -242,7 +242,6 @@ videos should be included with the following code snippet::
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default
Where ``documentation_video.webp`` would be changed to the name of the video you Where ``documentation_video.webp`` would be changed to the name of the video you
created. Name your videos in a way that makes their meaning clear, possibly with created. Name your videos in a way that makes their meaning clear, possibly with

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@@ -54,7 +54,6 @@ The video below displays how these values affect scrolling while in-game:
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default
Infinite repeat Infinite repeat
--------------- ---------------

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@@ -27,7 +27,6 @@ Interior environments can be created by using inverted primitives.
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default
.. seealso:: .. seealso::

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@@ -121,4 +121,3 @@ Run the game and notice that mouse movement now rotates the camera around the ch
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default