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Merge pull request #6761 from Piralein/warnings
Update Invalid References
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@@ -567,7 +567,7 @@ GDScript C#
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==================== ==============================================================
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The ``Signal`` type implements the awaitable pattern which means it can be used with
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the ``await`` keyword. See :ref:`_doc_c_sharp_differences_await`.
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the ``await`` keyword. See :ref:`doc_c_sharp_differences_await`.
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Instead of using the ``Signal`` type, the recommended way to use Godot signals in C# is
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to use the generated C# events. See :ref:`doc_c_sharp_signals`.
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