Merge pull request #6761 from Piralein/warnings

Update Invalid References
This commit is contained in:
Max Hilbrunner
2023-02-12 18:34:53 +01:00
committed by GitHub
3 changed files with 5 additions and 6 deletions

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@@ -567,7 +567,7 @@ GDScript C#
==================== ==============================================================
The ``Signal`` type implements the awaitable pattern which means it can be used with
the ``await`` keyword. See :ref:`_doc_c_sharp_differences_await`.
the ``await`` keyword. See :ref:`doc_c_sharp_differences_await`.
Instead of using the ``Signal`` type, the recommended way to use Godot signals in C# is
to use the generated C# events. See :ref:`doc_c_sharp_signals`.