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Fix WebAssembly threads/GDNative ZIP names in Compiling for the Web
The correct names are those used in the commands.
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@@ -52,7 +52,7 @@ the resulting file will be placed in the ``bin`` subdirectory. Its name is
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``godot.javascript.opt.zip`` for release or ``godot.javascript.opt.debug.zip``
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for debug.
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Finally, rename the zip archive to ``webassembly_release.zip`` for the
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Finally, rename the ZIP archive to ``webassembly_release.zip`` for the
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release template::
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mv bin/godot.javascript.opt.zip bin/webassembly_release.zip
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@@ -80,13 +80,13 @@ You can build the export templates using the option ``threads_enabled=yes`` or
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Once finished, the resulting file will be placed in the ``bin`` subdirectory.
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Its name will have either the ``.threads`` or ``.gdnative`` suffix.
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Finally, rename the zip archives to ``webassembly_release_threads.zip`` and
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``webassembly_release_gdnative.zip`` for the release template::
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Finally, rename the ZIP archives to ``webassembly_threads_release.zip`` and
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``webassembly_gdnative_release.zip`` for the release template::
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mv bin/godot.javascript.opt.threads.zip bin/webassembly_threads_release.zip
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mv bin/godot.javascript.opt.gdnative.zip bin/webassembly_gdnative_release.zip
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And ``webassembly_debug_threads.zip`` and ``webassembly_debug_gdnative.zip`` for
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And ``webassembly_threads_debug.zip`` and ``webassembly_gdnative_debug.zip`` for
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the debug template::
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mv bin/godot.javascript.opt.debug.threads.zip bin/webassembly_threads_debug.zip
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@@ -103,7 +103,7 @@ over the native build. You can build the editor with::
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Once finished, the resulting file will be placed in the ``bin`` subdirectory.
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Its name will be ``godot.javascript.opt.tools.threads.zip``. You can upload the
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zip content to your web server and visit it with your browser to use the editor.
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ZIP content to your web server and visit it with your browser to use the editor.
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Refer to the :ref:`export page <doc_javascript_export_options>` for the web
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server requirements.
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