From 02169a423f545063af2acb705eb5ad79d1ca75f2 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 20 Jan 2025 17:56:41 +0100 Subject: [PATCH] Fix WebAssembly threads/GDNative ZIP names in Compiling for the Web The correct names are those used in the commands. --- development/compiling/compiling_for_web.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/development/compiling/compiling_for_web.rst b/development/compiling/compiling_for_web.rst index 3a95a4c81..d3ca284ff 100644 --- a/development/compiling/compiling_for_web.rst +++ b/development/compiling/compiling_for_web.rst @@ -52,7 +52,7 @@ the resulting file will be placed in the ``bin`` subdirectory. Its name is ``godot.javascript.opt.zip`` for release or ``godot.javascript.opt.debug.zip`` for debug. -Finally, rename the zip archive to ``webassembly_release.zip`` for the +Finally, rename the ZIP archive to ``webassembly_release.zip`` for the release template:: mv bin/godot.javascript.opt.zip bin/webassembly_release.zip @@ -80,13 +80,13 @@ You can build the export templates using the option ``threads_enabled=yes`` or Once finished, the resulting file will be placed in the ``bin`` subdirectory. Its name will have either the ``.threads`` or ``.gdnative`` suffix. -Finally, rename the zip archives to ``webassembly_release_threads.zip`` and -``webassembly_release_gdnative.zip`` for the release template:: +Finally, rename the ZIP archives to ``webassembly_threads_release.zip`` and +``webassembly_gdnative_release.zip`` for the release template:: mv bin/godot.javascript.opt.threads.zip bin/webassembly_threads_release.zip mv bin/godot.javascript.opt.gdnative.zip bin/webassembly_gdnative_release.zip -And ``webassembly_debug_threads.zip`` and ``webassembly_debug_gdnative.zip`` for +And ``webassembly_threads_debug.zip`` and ``webassembly_gdnative_debug.zip`` for the debug template:: mv bin/godot.javascript.opt.debug.threads.zip bin/webassembly_threads_debug.zip @@ -103,7 +103,7 @@ over the native build. You can build the editor with:: Once finished, the resulting file will be placed in the ``bin`` subdirectory. Its name will be ``godot.javascript.opt.tools.threads.zip``. You can upload the -zip content to your web server and visit it with your browser to use the editor. +ZIP content to your web server and visit it with your browser to use the editor. Refer to the :ref:`export page ` for the web server requirements.